@startuml
sprite $share [48x48/16] {
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}


!define MATERIAL_SHARE(_alias) ENTITY(rectangle,black,share,_alias,MATERIAL SHARE)
!define MATERIAL_SHARE(_alias, _label) ENTITY(rectangle,black,share,_label, _alias,MATERIAL SHARE)
!define MATERIAL_SHARE(_alias, _label, _shape) ENTITY(_shape,black,share,_label, _alias,MATERIAL SHARE)
!define MATERIAL_SHARE(_alias, _label, _shape, _color) ENTITY(_shape,_color,share,_label, _alias,MATERIAL SHARE)
skinparam folderBackgroundColor<<MATERIAL SHARE>> White
@enduml